Latest Report
Focus: Hold the wave after first bloodOverall
Death timing after first blood is costing you games.
You often win early trades, then donate kills mid-river when vision is down. The pattern appears across Orianna, Syndra, and Ahri — so it is a habit, not a champion quirk. Fixing post-FB discipline and vision buys is the highest-leverage work this week.
Top weaknesses
When you get first blood, you push past the river without vision and get collapsed on. This shows up on Orianna, Syndra, and Ahri — same timing window (~6–9 min).
Fix: After FB, freeze or slow-push near your tower for one full wave before looking for a roam.
You buy control wards inconsistently (0.4/game). Enemy jg pathing is rarely visible before second Rift Herald fights.
Fix: Buy a control ward every back until your average vision score is at least 18 for a full week.
Three one-offs dilute reps. Your Orianna and Syndra samples are large enough to coach; the rest add noise.
Fix: Lock two mids for the next 20 ranked games. Park the rest.
Champion pool
- Orianna: Best sample — keep as primary.
- Syndra: Solid secondary; same death pattern as Ori.
- Ahri: Too few games to judge — park for now.
- Ziggs: Noise in the pool this window.
This week
Hold the wave after first blood
Three concrete steps. Do them for the next block of ranked games before asking for a new report.
- Hold the wave after first bloodOne full freeze or slow push near tower before any roam. Track it in a notepad for 10 games.
- Control ward every backNo exceptions until vision score averages 18+. Place river/pixel before Herald spawns.
- Two-champ lockOrianna + Syndra only for the next 20 ranked games. Re-evaluate pool after that block.